Objects is the object you instatiate to get access to your creation
functions.
Your creation functions actually end up as methods of this class.
All variables documented here are technically private, but pylint and
cheese throw a positive fit about all the 'external' entities accessing
them, even though it's by design...
Method Summary |
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__init__ (self,
**args)
This calls self.__dict__.update(args), so you can pass anything you
want into a Objects construction, and construction functions can use
that. |
Inherited from object |
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__delattr__ (...)
x.__delattr__('name') <==> del x.name |
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__getattribute__ (...)
x.__getattribute__('name') <==> x.name |
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__hash__ (x)
x.__hash__() <==> hash(x) |
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__new__ (T,
S,
...)
T.__new__(S, ...) -> a new object with type S, a subtype of T |
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__reduce__ (...)
helper for pickle |
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__reduce_ex__ (...)
helper for pickle |
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__repr__ (x)
x.__repr__() <==> repr(x) |
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__setattr__ (...)
x.__setattr__('name', value) <==> x.name = value |
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__str__ (x)
x.__str__() <==> str(x) |