Programming

This Post Is Not About Python

Pure Python is generally a slow language. Written for performance, it will often be around 40-50 times slower than C, and Python “written for performance” is Python that is very straightforward and does not use many of its features. Python code that has a couple of methods on inherited classes, maybe a non-trivial decorator, and some __getattr__ or similar features can slow down multiplicative factors beyond the 40-50 slower very quickly.

Addendum to "This Post Is Not About Python"

In This Post Is Not About Python, I make a comment towards the beginning about how Python “written for performance” is “Python that is very straightforward and does not use many of its features”. It may seem odd to post an addendum prior to the post it is an addendum too, but, let’s just say, I’ve learned a bit about how the Internet reads things over the years, and I both want this out of the main flow of that post, yet, available immediately when I post it.

A Definition of Magic in Programming Languages

The term “magic” is commonly thrown about in the programming world without a definition. This post gives a definition for it. Not the definition, just a definition. As a long-standing fuzzy term, I can’t necessarily capture all uses of it in the wild, but I believe this captures a lot of the practical value. Magic Definition A piece of code is magic in proportion to: How many other places in the code must be consulted for a human to understand what it does.

Goto Is Not A Horror

In 1968, Edsger Dijkstra published a classic letter which was titled “Go To Statement Considered Harmful”. I think the headline buries the lede, because it’s actually an exhortation to structured programming in general, but it is not incorrect. goto is indeed considered harmful in the letter. Dijkstra’s letter was completely correct. History has bourne him out. He won. He won. Past tense. The winning is over. It has been accomplished.

Don't Repeat Yourself and the Strong Law of Small Numbers

The Strong Law of Small Numbers states: There aren’t enough small numbers to meet the many demands made of them. What this means is that there are so many more mathematical patterns in the world that involve small numbers than there are small numbers that there will inevitably be coincidences where two completely distinct will share some terms together, but that sharing is essentially false and meaningless. 3Blue1Brown goes over one of the Wikipedia page’s examples of a sequence of terms that reads 1, 2, 4, 8, and 16.

Validity of Values In Programming Languages

A point touched upon in my Interfaces and Nil in Go, or, Don’t Lie to Computers that deserves full expansion is, what exactly does it mean for a value to be valid?

It is something that I think many would consider obvious at first, but if you dig into it… and programming generally does make us dig into things like this… it becomes less obvious.

But if you are one who thinks it’s obvious, riddle me this. I have a string containing the six characters “here's”.

Is it valid?

Abuse of Sum Types In OO Languages

Sum types are useful, but they are also an attractive nuisance in object oriented languages. There's a certain type of programmer who gets a taste of functional programming and has a good time, but misinterprets that good time to mean that sum types are always better, because they are FP, and FP is Better.

But sum types are not generally better, they are specifically better. Using sum types, or even forcing sum types into languages that don't really have them like C, is a valid solution for certain problems, but in most cases they are not the best choice.

To understand when sum types are best, you must understand something called...

I've said a few times on Hacker News over the years that I don't think you can have a single shell language that covers the interactive and programmatic use cases, but I have not yet talked through it enough to myself to crystallize the point. I think I have it now. Interactive shell usage is optimized for the fact that a human will be examining the state of the world after every shell command.

Functors and Monads For People Who Have Read Too Many "Tutorials"

Title is literally true. This may not be the best place to learn about these concepts for the first time, because I'm going to focus on knocking down the misconceptions about them.

Then again, it may not be the worst place, for the same reason.

I had promised myself I would not add to the pile of functor or monad "tutorials", but I've been worn down. I gave up when I saw a reddit comment complaining about how Functor was "too hard to understand", which made me sad, because the correct response to the Functor interface is, "That's it?". And while Monad is legitimately a bit more interesting and complex, the correct response to that is not that different.

I am aware of the notorious effect that people "get" monads and then post their own idiosyncratic takes on them. In my defense, this isn't something I write just after my "ah ha!" moment, I've understood them in Haskell's context for many years now, and actually... this isn't even about that "ah ha!" moment at all. This is only about what they are. Even if you completely understand everything I write in this post, the real "ah ha!" where you realize just how useful the libraries built up around the monad interface are, the first time you search for a type on Hoogle where you're like this should exist and it turns out it does in fact exist already, that's still in your future. In fact I'm quite deliberately not trying to convey that feeling in the interests of getting at simply what the monad interface is. Which isn't, strictly speaking, a pre-requisite to that experience, but it does help.

Interfaces and Nil in Go, or, Don't Lie to Computers

It is commonly held up as a wart in Go that interfaces have "two different nils"; one is when the interface value is nil:

var something interface{}
fmt.Println(something == nil) // prints true

and one is when the interface contains a nil:

var i *int // initializes to nil
var something interface{} = i
fmt.Println(something == nil) // prints false

This is not a wart in Go. It is a result of a programmer misconception combining with a software engineering bug which results in an attribution error.